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CGMA: Level Design for Games

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I completed a 10 week online course at Computer Graphics Master Academy with lectures taught by Naughty Dog designer Emilia Schatz and experienced industry game designer Patrick Haslow. I learnt many level design fundamentals and principles such as;

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- The role of space in an environment through space theory and positive and negative space within a level.

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- How objects and structure can push and pull a player into a direction that the designer intends for them to go.

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- The elements of shapes and spatial definition.

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- The focal points and factors that affect spatial and art composition within a level.

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- Spatial clusters and organisations.

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- Cognitive mapping and the elements of an image of a city.

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- Guiding the player through risk/reward.

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- Emotive Design and Path Junctures

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- Combat Interaction and Cover types within a 3rd person shooter level.

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- Valves

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